<AMIGA>
<STUFF>


<WINDOS>
<FILES>


<LINUX>
<RULEZ!>


<MAC>
<OS-X>


<JAVA>
<APPLETS>


<JAVA>
<MOBILE>


<GP32>
<GP2X>


<DREAMCAST>
<FILES>


<SOUNDMON>
<MODULES>


<PERSONAL>
<INFO>


<ARCADE>
<COLLECTION>


<OTHER>
<PROJECTS>


<GUESTBOOK>

<HOME>




       

GAMEPARK GP32

Conversions from some of my Java games to the GP32, including source code

Or try:

Get modules from the modules page (or download the GP2X player package)

Below are the Base Classes I use for GP32 development, they include sprite and gfx handling and more.
(Something similar is available in the GP2X source code packages)

  • V0.4 available here is the latest version of the GP32 BaseClasses (incl. example) I use
    It supplies a basic set of functions for graphics and keyboard handling
  • Sample demonstration how to use the BaseClass (with music, source code included)
  • 3D scroll demonstrates the "ScaledBlit" functionality (with music and source)
GP2X THE LINUX HANDHELD


More GP2X stuff to come.....hang around